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Post by redshirt on Jun 12, 2006 17:21:13 GMT -5
If I have Slave Driver and Abolitionist in the same deck, can I recruit creatures into play, then free them? If so, do their coming into play abilities work when they come back from being removed from the game?
Can you remove a Slave from play with Abolitionist during combat and bring the free guy back? Does damage still go through?
Can you sacrifice a creature that has lethal damage on it with Twisted Sorcerer to draw a card?
The 1st Edition Spoiler has Vorex listed as an Uncommon, but the card itself says he's Common. Is that a typo in the 1st edition Spoiler, or has the card been restricted to Uncommon?
Can someone re-format the 1st Edition Spoiler so prints out on just a few pages instead of like 30?
If a creature must attack if able (for instance, after casting "Charge!!!") can you use abilities of the creature to fully engage it and not attack instead?
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Post by shockyakaglye on Jun 12, 2006 17:47:06 GMT -5
out of all the questions the only one i know is that you can remove your own slave. wait i know two, i know you cant sack a dead(lethaly hit) creature for any effect or abilit Sorry i couldn't be more of a help
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kevmo
MEGA Judge
Creation lies within us all.
Posts: 203
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Post by kevmo on Jun 15, 2006 15:59:18 GMT -5
If I have Slave Driver and Abolitionist in the same deck, can I recruit creatures into play, then free them? If so, do their coming into play abilities work when they come back from being removed from the game?I would say Yes and yes
Can you remove a Slave from play with Abolitionist during combat and bring the free guy back? Does damage still go through?Yes you can remove him but dmg will not go through because combat is at speed 0 and abolisionist is at speed 5 by the time the event resolves there will be no creature to do dmg. Also i believe that the creature would come back at the end of the event.
Can you sacrifice a creature that has lethal damage on it with Twisted Sorcerer to draw a card?You can sac it before dmg being dealt but if the dmg is dealt already than the creature is no longer there to sac plus if the creature that dmgs yours has quickness then you must check to see which is faster TS speed or the quickness of the creature
The 1st Edition Spoiler has Vorex listed as an Uncommon, but the card itself says he's Common. Is that a typo in the 1st edition Spoiler, or has the card been restricted to Uncommon?It is a common probably the best common in the game
Can someone re-format the 1st Edition Spoiler so prints out on just a few pages instead of like 30?Just copy and paste it into a word document then you can manipulate the text after.
If a creature must attack if able (for instance, after casting "Charge!!!") can you use abilities of the creature to fully engage it and not attack instead? Yes
Hope that helps redshirt!
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Arashi
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Posts: 207
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Post by Arashi on Jun 15, 2006 22:09:29 GMT -5
Just one thing. I'm pretty sure if a creature "Must attack" then I think it has to actually attack. Using abilities isn't attacking.
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Deleted
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Post by Deleted on Jun 16, 2006 2:03:00 GMT -5
Yes and no. I'm not aware of anything in the game that simply states a creature must attack. If it did, it would immediately start a combat event. So I would agree with Arashi.
But anything I can think of would say that a "creature must attack this turn if able." Since it gives the window as "this turn", and especially the window of "if able", then I would say you wouldn't have to attack if you find a different way to fully engage it or turn it into a Guardian or something.
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Post by redshirt on Jun 16, 2006 3:07:58 GMT -5
But see, Magic has a single combat phase and so it makes sense that you can do stuff before you get to it. ME does not. And so it would seem to me that you shouldn't be able to disable a creature by attacking by using it to cast a spell or something like that because the "must" should take precedence. Does that make sense?
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Keith Katsikas
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Post by Keith Katsikas on Jun 16, 2006 3:18:11 GMT -5
If the card states that it must attack if able, then it MUST attach if able. This means that it cannot use an action to do anything else but to attack, UNLESS it has two actions, then it may do something else. The creature just MUST attack if able. The loophole here is that the creature may BLOCK and be destroyed before it would have to use its action. Of you might be able to sacrifice it, so long as it does not require the creature to use its action to do so.
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Deleted
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Post by Deleted on Jun 16, 2006 4:05:55 GMT -5
Ok, I see what you're saying...both of you. What I was saying before wasn't because that's how it works in M:tg, but I suppose it was a loose interpretation of the words...too loose. If a creature must attack if able, then it must do so with at least one of its actions that turn, and if that creature has only one, then it has to use it to attack. But I may do whatever else I want with my turn that uses other sources actions, like sacking with Twisted Sorcerer or engaging with Frost Sorceress.
What about casting a magic spell? Or helping someone else to do so? I don't see how the blocking thing would apply at all though...
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Arashi
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Post by Arashi on Jun 16, 2006 10:30:21 GMT -5
I think that Keith might have been think about a card like Unfaithful predetor. If you block with it before it gets a chance to attack your creatures then it's all good for you. ;D
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kevmo
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Creation lies within us all.
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Post by kevmo on Jun 16, 2006 11:10:09 GMT -5
But what i dont understand is say you play a charge and you have wizards why cant you use their magic ability first then they wouldnt be able to attack. It only states if able. If you are at the point of attacking and then it checks to see if it can. My point being is it doesnt state anywhere that it " Must use one action to attack this turn" it just says must attack if able. It seems as though the law is changing as of this message topic. Which is a HUGE change in ruling. Not that i am disagreeing Keith just making a point . The text seems unclear based on what you are saying.
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Arashi
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Post by Arashi on Jun 16, 2006 11:19:57 GMT -5
You can't do that Kevmo, because they MUST attack if able. After playing charge, they all gain the ability "Must attack each turn if able" until the end of the turn. They are able to attack, so they must attack. They can't use an action to do anything else UNTIL they attack. Does that clear it up a bit?
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Post by sojomojo on Jun 16, 2006 11:23:09 GMT -5
Ok in the case of "CHARGE" if you cast charge and tap x wizards to cast it. You can still respond with another spell quicker than 4 with other wizards. However once Charge resolves the "Disengage all Creatures you controll" kicks in. Plus those creatures get the effects of "CHARGE" and must use their action to attack because the spell has resolved now and they must attack if able. If able is the case that they couldn't be disengaged, they die, something faster stops them from attacking, and/or they're something like a Guardian that can't attack. If they have more than one action then sore they can use one but have to use one to attack as stated by the spell. I don't see any ruling changes with that?
Sojo out!
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Keith Katsikas
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Post by Keith Katsikas on Jun 16, 2006 11:30:34 GMT -5
I don't see any rules changes here. It has been like this all along. I admit, maybe it could have been a bit more cut and dry on the card, however, it is clear enough for a judge to interpret. Many (hopefully all) of these clearification issues will be fix on the next printing.
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kevmo
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Post by kevmo on Jun 16, 2006 11:40:00 GMT -5
But in the case of spell casting which doesnt use an action i might add it only fully engages the creature after using magic abilities. And spells happen faster than combat unless quickness is involved. YOu see where i am coming from.
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Keith Katsikas
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Post by Keith Katsikas on Jun 16, 2006 12:04:56 GMT -5
Not only does casting a spell or effect use an action, but ALL actions available on the caster(s). Magical Abilities CANNOT be used without at least one action, ever.
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