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Post by gamerjeff on Apr 16, 2007 19:02:15 GMT -5
Okay, I put together a Dagon the Architect deck, along with archers. I've got 4 Peasants and Dagon for building, along with 4 copies of Slave Mines. If I don't get a Peasant or Slave Mine terrain in my opening hand, I will mulligan.
Question #1: We have been playing this deck as any creature sitting on a wall can use an archery token (if they have one) to target another creature. This is correct, right? They cannot target if they are inside a Castle or Fortress, but if they are on any wall they can be protected and still shoot.
Question #2: Terrain - It says when it comes into play you have to move a creature onto it. Can you move more than one? When hiring new creatures, can you hire directly onto the terrain? Can you move a creature onto or off of the terrain anytime you want? And if so, is it free, or does it cost an action?
Thanks, guys!
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Deleted
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Post by Deleted on Apr 16, 2007 19:32:29 GMT -5
Creatures behind a wall are still in play, so they may retain Line of Sight as normal. They cannot engage in combat behind a wall, but they are also out of LOS.
Creatures in a building are Out of Play entirely, so they do not interact with anything in play except their structure ability. They are outside LOS of course, and won't even be destroyed by board sweepers such as Fire Elemental.
Under current rules, Terrains only allow you to move one creature to its come into play ability. However, you may use any action from inplay creatures to move onto a terrain, and yes you may hire any creature directly onto a terrain, and also directly place any creature you would put into play by any other means.
I hope that was of some help. Lemme know if anything else is on your mind.
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Post by gamerjeff on Apr 17, 2007 20:42:20 GMT -5
Q, that was pretty much how we interpreted it. The current version of the rulebook doesn't seem to cover the Dark Union cards, but we have been blasting away at these for the last four days and most of it is pretty much as written, with some common sense. Except for Red Beard Union, which probably should have an errata of "up to 5 dwarves" gives you the mill and draw, otherwise you seem to have no desire to play it and never draw again!
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Post by Nosferatu on Apr 18, 2007 17:16:09 GMT -5
I think thats what most people have been doing with Dark Union. We are working on an overhaul of the rulebook, and I am sure Dark Union stuff will be in there. For now, just use your discression as to what cards do and you'll probably be fine. When you start doing tournaments, be sure to ask us all the questions you have, as we have already answered most of the big ones in the Judges Chambers. I'd be happy to help make sure your tournament rules are 100%.
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Post by Deleted on Apr 18, 2007 18:01:47 GMT -5
Yea! What he said. lol. ;D
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