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Post by JChadbourne on Feb 25, 2007 8:46:36 GMT -5
As there is a thread already started for common and uncommon card combos I will ask for any and all combos that people have, Have seen or use.
Anyone up for sharing??
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Keith Katsikas
Administrator
This is about as normal as I feel these days...
Posts: 1,623
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Post by Keith Katsikas on Feb 27, 2007 8:40:02 GMT -5
I am particularly fawned of throwing a couple Twisted Sorcerers into the Clerical Balance Deck and watching it work miracles.
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Post by JChadbourne on Feb 27, 2007 8:53:26 GMT -5
I am sorry I do not know what a Clerical Balance deck is so I have no input on this.
I know that Twisted Sorcerer + skeliton worrier + Wandering claric ='s me having a full hand again the above combo with acolite just adds more cards.
With this combo could you declare a skelition token as a blocker and then sac him to draw a card with twisted sorcerers ability? Or do you have to wait for the combat event to end before you can start another one. The reason I ask is that combat damage is dealt at speed 0 and twisted sorc is speed, dont know but its higher then 0. Or are there no priorities in combat?
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Keith Katsikas
Administrator
This is about as normal as I feel these days...
Posts: 1,623
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Post by Keith Katsikas on Feb 27, 2007 10:04:50 GMT -5
Twisted Sorcerers + Wandering Clerics + Wandering Unicorns + Acolytes = More than enough cards in hand whenever you want them; never giving your wandering creatures away; never dying; swiftly finding your kill card(s); etc... Perhaps not the best combo in the game, but my personal favorite.
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Post by JChadbourne on Feb 27, 2007 12:22:18 GMT -5
this combo is not one that you can just toss in a deck but its funny. I have just used it in a deck...
Grimus as character Sac lamb + Honor Gaurd + sworn defender + Vorex + Globe of Invicibility ='s creatures never die and your character never takes damage and you can also disengage any creature you control. The globe stays in play since Sac Lamb is sacrificed not destroyed or disengaged.
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Post by JChadbourne on Feb 27, 2007 12:32:01 GMT -5
Whipmaster + Abolitionist + Any creature you need ='s New Slavedriver
Whipmaster
SLAVEMASTER Slaves brought into play by Whipmaster lose all abilities, including Enter Play abilities, their subtype becomes builder, and they can only use actions to add a Hammer Token or Trowel Token to any non-maintained structure in play.
Abolitionist
May use an Action to free Target Slave in play within L.O.S. (A Slave that has been freed is removed from the game and then enters Play under its owner’s control.)
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Thrall King
MEGA Judge
Acting Activities Coord
Posts: 237
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Post by Thrall King on Feb 27, 2007 12:44:13 GMT -5
Whipmaster/Brainwasher + Purify= Slave Driver.
Remember, purify does not take away mechanics.
Rin of Zombie Lord+ Vasir the Eternal Dragon x2= Infinite Zombies.
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Post by JChadbourne on Feb 27, 2007 13:48:43 GMT -5
Ring of the Zomie lord and 2 x Vasir = Infinate zombies that will be disengaged by the time your main phase happens. I like this one I will have to use it.
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Thrall King
MEGA Judge
Acting Activities Coord
Posts: 237
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Post by Thrall King on Feb 27, 2007 20:10:36 GMT -5
It is a beautiful thing. ;D
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