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Post by Nosferatu on Mar 2, 2007 15:07:31 GMT -5
Ball Lightning/Time Manipulator
I am pretty stingy on what I consider a combo, and I wouldn't consider this a combo, but Ball Lightning seems like it should go away once it is used. This makes it so you can get multiple uses out of Ball Lightning. After the last Time Token is removed, Ball Lightning remains in play. You can keep adding Charge Tokens for no apparent reasons several turns after the Ball Lightning 'went off'. Now, with Time Maniplulator, you can add another Time Token to Ball Lightning. During your next Time Phase, the tokens will once again deplete and you get to once again deal damage.
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