Keith Katsikas
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This is about as normal as I feel these days...
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Post by Keith Katsikas on Jun 13, 2006 10:22:33 GMT -5
184 Globe of Invicibility Effect Isolated All Creatures used to provide the Magical Abilities needed to cast this Spell must remain Fully Engaged in order to maintain the Effect. If any one fo the casters become Disengaged or Destroyed, Globe of Invincibility is Discarded. Three Creatures you control cannot be Targeted or Damaged in any way. 2 2 0 6 4 Rafal Hrynkiewicz C
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Post by JChadbourne on Feb 21, 2007 21:08:22 GMT -5
does that mean the creatures that cast it have to stay fully engaged? Or do they have to find a way to stay full engaged?
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Post by plmrelm on Feb 22, 2007 7:47:23 GMT -5
At the end of your phase, you can choose to not disengage the creatures that are casting the spell. Think of it as a continious chanting spell - if anyone stops chanting, the spell quits working.
It is worded in such a way that your creatures that are casting the spell "cannot be Targeted or Damaged in any way." The fewer casters (1 or 2) means you could choose OTHER creature(s) in play to gain the protection of the spell.
Find a powerful wizard or two to cast the spell and choose a creature with a game altering effect that works "as long as (XXX) is in play..."
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Post by JChadbourne on Feb 22, 2007 8:03:16 GMT -5
Is that the ruling on this card or just your interpertation of it? You can opt to have the creature(s) that cast this spell stay fully engaged if you want?
Any official ruling on this card would be great.
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Keith Katsikas
Administrator
This is about as normal as I feel these days...
Posts: 1,623
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Post by Keith Katsikas on Feb 22, 2007 19:48:53 GMT -5
Last I knew, that was the ruling made on this card, however, I have been known to be wrong. "Q" aught to know.
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Post by JChadbourne on Feb 22, 2007 22:38:05 GMT -5
ok then, I shall enjoy this card
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Post by redshirt on Feb 23, 2007 0:41:50 GMT -5
Hate to disagree with plm, and with you Keith, but Keith actually previously said to us Windies in person that the globe itself doesn't permit you to keep the casters engaged.
It would only work in perpetuity with a caster such as Bookworm Baggins, who on his own can be prevented from disengaging, a Character who was the sole caster of it, or with trickery that would keep the caster from disengaging (say, using Frost Sorceress and Time Manipulator on the sole caster of the spell).
Which makes sense. There's nothing on the card that says, "You may choose to not disengage the casters of Globe of Invincibility."
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Post by JChadbourne on Feb 23, 2007 8:11:17 GMT -5
I t sounds as the card can really be played either way. I just need to know the final ruling so I can build a deck with it or toss it back ing the heep.
It the spell itself does not keep the caster fully engaged then this is just another one of the cards that is not playable. Maybe we should take a closer look at this card and and some of the other crads that are questionable and have a vote on them. This is only one of the 15 cards that are not clearly defined with in this game. This card will fall on the complete oppisite ends of the spectrum depending on the ruling we come up with. Either it is realy good or it is junk.
I we decide to allow this card to keep the caster fully engaged then I think that we need to do one of two things. Make it a rare so you can only have 2 of them in a deck or make it have dominance, so there canb only be one in play at a time. Thinking of this card and having 3 of them in play. 9 creatures that can not be damaged or targeted, yeah I hear thats really good. With certain cards, this card could put grimus back on top.
REDSHIRT: Which makes sense. There's nothing on the card that says, "You may choose to not disengage the casters of Globe of Invincibility."
It does say that it has to stay fully engaged, so you could read it as any creature that was used to cast this spell needs to stay fully engaged until the spell is discarded.
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Keith Katsikas
Administrator
This is about as normal as I feel these days...
Posts: 1,623
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Post by Keith Katsikas on Feb 23, 2007 13:04:20 GMT -5
Red is right. I recall that now. I am sorry for misspeaking. The rule is as Red stated.
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Deleted
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Post by Deleted on Feb 23, 2007 16:01:24 GMT -5
The card is definitely worded a little awkwardly, but as it is read it does not allow the player the option of leaving your creatures engaged.
I would tend to disagree with you however on the fact that the card becomes useless, as I have myself used it and have seen others use it for various reasons, and furthermore there is a loophole as well...
1) You could play it knowing full well it would fall off next turn, but for a cheap cost, what you get in return can be taken advantage of. For starters, if the creatures you target are part of your combat force, when you attack with them it means that they cannon be defended against because they can't be targeted. On defense, you can defend and or block with them and they couldn't be damaged. This could swing the game in your favor in a single turn.
2) Use in conjunction with something like Fire Elemental or other board sweeping damage effects, especially if Sworn Defender is one of the creatures you are protecting.
3) Cast this card with a single creature caster (at 2,2,0,6 not very difficult) and find a way to remove it from the game (like Cranial Leech) and Voila! You've created a loophole where the effect is always maintained because the condition for it to be destroyed can no longer be met. (This one is my favorite, and I consider myself the pioneer for this tactic. lol)
I hope I've helped changed your mind about this card. I find it pretty useful indeed.
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Post by JChadbourne on Feb 23, 2007 22:25:26 GMT -5
what if the creature used to cast it was to be removed before the spell resolves, that is the same thing about the loophole. I guess that it is still playable at that point...
That has helped alot it has given me a different veiw point. I will build this deck and see what I think. I will post it and maybe we can combine our efforts to make a good deck?
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Post by JChadbourne on Feb 25, 2007 20:30:25 GMT -5
Is that statement true, is that the ruling for this card. If the caster is removed from game/sac'd before or when the spell hits play then it will still stay in play, since the creature was not disengaged or destroyed???
Simple yes or no will do or the long winded rule would be great as well.
I would just like to have the final ruling before I make it into a deck. Thanks
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Deleted
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Post by Deleted on Feb 25, 2007 20:39:56 GMT -5
If a creature is removed from the game (or destroyed) while it is casting a spell or effect on the Event, the spell or effect fizzles.
If a creature is disengaged or destroyed while maintaining Globe, it is destroyed. However, because of a wording loop, if Globe is being maintained by one creature, and that creature is removed from the game, under current game rules, the Globe would remain maintained indefinitely.
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Post by JChadbourne on Feb 25, 2007 22:18:01 GMT -5
I am asking about sac lamb, you sac him for 4 4 0 6, then you cast the globe. Thus never having to meet the stay fully engaged and or being destroyed... It also gives you 3 open targets, not bad.
Thats what I am looking for.
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Deleted
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Post by Deleted on Feb 26, 2007 18:59:36 GMT -5
Unfortunately Sacrifical Lamb is the topic of debate currently. The problem is that technically his ability doesn't work with thte mechanics of the game. I'll get back to you on this...
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