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Post by synergy on May 10, 2006 16:05:46 GMT -5
the person who said in MTG there was never a card that got rid of a type..... besides extinction. engineered plagues is outstanding. and u can just wrath of god that has no limit and kills EVERYTHING
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Deleted
Deleted Member
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Post by Deleted on May 15, 2006 13:11:06 GMT -5
Ok, I don't really know enough about the metagame in higher levels of play (though I would like to) to suggest whether Banishment is too powerful or not. I will say that in my opinion there were plenty of other cards that deserved attention and didn't get it until very recently. Where was everybody on that one? How was Spirit Song left unchecked for so long, or the Temporal Ring of Acceleration for crying out loud?
I will say that it is a completely futile effort to try to compare this card to anything in M:tg. This game shouldn't try to be like Magic any more than it should strive to be unlike it. At this point, it is already its own beast with its own identity, and should continue to define itself as such.
That being said, no...this card has no viable comparative in Magic. It isn't anything at all like Extinction, Wrath of God, or Engineered Plague, but like all of them put into one. Still, if they had this card in Magic, it still wouldn't be that big of a deal, because Magic has a billion creature types, and the best decks hardly ever have all their creatures have the same type if it even has creatures at all, not to menion that it also has even more ways to deal with what would be an enchantment.
ME on the other hand, isn't that far developed yet. There are two sets out guys. A card like this has much more of an impact because you have a smaller card pool. I do think however that there should be many more ways to deal with effects not using magical ability, but maybe that wouldn't be realistic.
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Post by JChadbourne on May 17, 2006 12:02:11 GMT -5
being new to the game maybe I am missing the point.
ME has made a card that is difficult to play against. Great, how do you/we play around it. Game one goes to the person that plays it if they see it. But thats what you have a sideboard for. I also have not seen alot of decks that have only 1 creature type in them. I have seen an angle, and dragon deck that plays mostly 1 type but not every creature.
The comment about a small card pool is so correct. Give it time to grow and have new creature types evolve. For now just be ready for it.
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kevmo
MEGA Judge
Creation lies within us all.
Posts: 203
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Post by kevmo on May 18, 2006 12:41:43 GMT -5
I agree that the fact that there are only 2 sets out and it is early in game development but these are the most critical stages of creating a game. I dont think you should eliminate really great cards. You should instead create a number of ways to deal with all the really great cards. That is what makes playing card games fun. The battle of trying to overcome the other. I dont think you hurt the game by creating non spell ways of dealing with effects I believe you improve it. You create a diverse card pool with great cards and a multiple possibility of challenging decks. That I believe is the strongest debate underlying all comments in the forum currently is that decks win tooo fast for anyone to have fun. Yeah the game might go for more than 5 turns but if your first turn you layed down a vorex and a frost sorceress it is most likely that the opponent is on a short clock, yes? Creating more ways to deal with nasty cards than there are nasty cards benefits gameplay greatly.
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Post by sojomojo on Jun 2, 2006 6:12:39 GMT -5
I find it funny that Banishment is being even considered for this discussion thread. It's and ultra rare and its % of likeliness to even be seen in a game is small as it is. It's slow as hell as Keith mentioned and just about any control deck that is aware of it should be able to handle it. It's most likely a sideboard card vs main board and if it completely shutdowns someone's deck then so be it. The person hopefully would now dig into his/her sideboard and modify to hopefully raise his/her odds of handling it if it was even to be seen in the next game (aka it being UR!). Priest of Riverwood is a very key card for just about every deck either main board or sideboard.
I know of two cards that kill Goblin decks in legacy which is why really good goblin decks splash in white for enchantment removal...
However I do feel that Slave Master still has issues. Don't get me wrong its a great card but Game Play and Deck types are greatly hindered right now due to what characters can/can't play key winning cards. Slave Master is just one but a big one. Yes you can use ROC's or Horns etc.. to raise your loyalty to play SM in your deck but why when Grimus a tier 1 character can play it without issues. Some say Grimus is the broken part but I say reduce SM's loyalty and you will see different characters become viable in tier 1/2 deck construction. It gives false loyalty a home in just about every character format.
Sojo out!
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Post by RunAMillGamr on Jun 9, 2006 11:47:08 GMT -5
Actually... its kind of easy to stop.
Aggro decks normally run stuff like cranial leech that can kill of the casters before the effect hits the board. Heck, archers have faster reaction speeds than this card! If you're beating face effective enough, the aggro deck shouldn't have any trouble against this card.
Besides, you can look at this card from the other way. If cards like this weren't around, the only decks that WOULD be viable are the aggro decks. I'm sure everyone would be tired of losing to the same aggro creatures.
Personally, the card is very powerful if you can get it out. But, against a good player, you'll probably never get the chance to play it.
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