Keith Katsikas
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This is about as normal as I feel these days...
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Post by Keith Katsikas on Jun 13, 2006 11:57:38 GMT -5
049 Goblin Archers Goblins Archer 5 5 1 1 GUARDIAN ARCHER Goblin Archers deal their Archery Damage to a Random Character or Creature a Random Opponent controls. Each time Goblin Archers uses an Action, add one Damage to your Character. Any Damage caused by Goblin Archers cannot be Prevented or redirected in any way. 0 0 0 0 6 Chris Seaman C
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kevmo
MEGA Judge
Creation lies within us all.
Posts: 203
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Post by kevmo on Jun 19, 2006 8:57:00 GMT -5
In my opinion if the archers were made a rare or made a guardian it would fix the current problem. I dont believe it was intended to be an attacker with 5 actions or at least the possiblities of the card weren't quite clear in early testing.
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Keith Katsikas
Administrator
This is about as normal as I feel these days...
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Post by Keith Katsikas on Jun 19, 2006 14:38:51 GMT -5
We are looking into this card.
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Post by cadrac on Aug 5, 2006 4:41:57 GMT -5
Which of the two following methods is the correct way to play a use of this card's Archery:
1. Controller of Goblin Archers announces a Target for the Archery, determine a random opponent, and then randomly determine a new Target amongst that opponent's Character and Creatures. 2. Controller of Goblin Archers announces a Target for the Archery, determine a random Target amongst all Characters and Creatures contolled by all opponents.
(It would seem to me that #1 is the correct interpretation.)
Also, the current definition of random is any other Target or Player other than the original Target or Player. Does that mean that the controller of Goblin Archers will effectively select the only Creature or Character the Archery will not be dealing its damage to because the randomly selected Target can't be the original Target? And if that is the case, what if that Target is the only valid Target controlled by the Player that controls it, and, if method #1 above is the correct way to play it, that Player is the opponent randomly selected. Or, again if #1 is the correct method, does this mean that the controller of the original Target cannot be the randomly selected opponent, as he is the original Player who's Creature/Character was Targeted? (Which would say to me that the only way to successfully use the Archers in a two player game would be to have them initially Target something you control yourself.)
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Keith Katsikas
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Post by Keith Katsikas on Aug 5, 2006 10:48:51 GMT -5
What the random rule is suppose to mean is that the actual target cannot ultimately be itself.
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Keith Katsikas
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Post by Keith Katsikas on Aug 5, 2006 10:49:33 GMT -5
Oh... and #1 is the right way to use this card. If you're going to actually use the Archery Ability.
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Post by cadrac on Aug 6, 2006 17:17:37 GMT -5
Oh... and #1 is the right way to use this card. If you're going to actually use the Archery Ability. Don't know if I ever would, but I am completely certain that some of the people we have around here will have an absolute ball using their Archery in large multiplayer games. (We have players of the lesser game here who dislike 1-on-1 games, and wouldn't be caught dead in 1-on-1 tournament setting, but can be counted on to speak up whenever someone calls out "Chaos game anyone?"--which is what multiplayer is called around here. If I get these people playing ME, I can be sure that multiplayer ME is what they will want to play, as it is the interaction between players, politicing during the game to convince other players what actions to take, and just generally hanging out with a bunch of friends and having a good time together that they most enjoy.)
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Keith Katsikas
Administrator
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Post by Keith Katsikas on Aug 6, 2006 18:58:40 GMT -5
I love chaos gaming. =)
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Deleted
Deleted Member
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Post by Deleted on Aug 6, 2006 21:20:17 GMT -5
Ok...just to sort things out in my head...
Both the defintion and interpretation of Random I am seeing here seem unfeasible. This is the way Random should be seen and thus defined in the rulebook IMO...
"Random- Randomness is determined by the roll of a die among all valid choices or targets that the source would affect."
1. In heads up play, there is only one possible random opponent, so you must hit a random thing they control.
2. In Chaos play, you would randomly decide the opponent, then randomly decide the permanent affected among vaild cards that player has within L.O.S. that are Characters or Creatures.
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Keith Katsikas
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This is about as normal as I feel these days...
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Post by Keith Katsikas on Aug 6, 2006 21:36:18 GMT -5
Isn't that what we already determined here "Q"?
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Deleted
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Post by Deleted on Aug 6, 2006 21:43:13 GMT -5
Maybe, but if you read the entire post of Cardrac's first post, you can see he has a field day with the "other than original target clause" that makes up for a little bit of ridiculousness.
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Deleted
Deleted Member
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Post by Deleted on Aug 6, 2006 21:44:29 GMT -5
Also, the current definition of random is any other Target or Player other than the original Target or Player. Does that mean that the controller of Goblin Archers will effectively select the only Creature or Character the Archery will not be dealing its damage to because the randomly selected Target can't be the original Target? And if that is the case, what if that Target is the only valid Target controlled by the Player that controls it, and, if method #1 above is the correct way to play it, that Player is the opponent randomly selected. Or, again if #1 is the correct method, does this mean that the controller of the original Target cannot be the randomly selected opponent, as he is the original Player who's Creature/Character was Targeted? (Which would say to me that the only way to successfully use the Archers in a two player game would be to have them initially Target something you control yourself.) Here, look...
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Keith Katsikas
Administrator
This is about as normal as I feel these days...
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Post by Keith Katsikas on Aug 6, 2006 21:48:05 GMT -5
Maybe, but if you read the entire post of Cardrac's first post, you can see he has a field day with the "other than original target clause" that makes up for a little bit of ridiculousness. I checked the rulebook and it didn't read exactly like he posted it. Plus I did fix it besides. Have you checked out the new revission yet? I will need to post it publicly tomorrow. I hope it's ready for GenCon.
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Post by synergy on Aug 6, 2006 23:01:28 GMT -5
just annoucnce all new things at the begining to everyone
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Keith Katsikas
Administrator
This is about as normal as I feel these days...
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Post by Keith Katsikas on Sept 21, 2006 20:15:58 GMT -5
The official errata for Goblin Archers is as follows:
049 Goblin Archers Goblins Archer 5 5 1 1 GUARDIAN ARCHER Goblin Archers deal their Archery Damage to a Random Character or Creature a Random Opponent controls. Each time Goblin Archers uses an Action, add one Damage to your Character. Any Damage caused by Goblin Archers cannot be Prevented or redirected in any way. 0 0 0 0 6 Chris Seaman C
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