Keith Katsikas
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Post by Keith Katsikas on Jun 13, 2006 12:10:16 GMT -5
038 Elder Knight Human Knight 12 1 3 2 Elder Knight counts as a Wizard. Whenever Elder Knight uses an Action place a Time Token on him and Fully Engage him. If there’s a Time Token on Elder Knight during your Time Phase remove it and Elder Knight skips his Disengage Phase. 2 2 1 4 0 Rafal Hrynkiewicz C
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Post by cadrac on Aug 5, 2006 5:02:23 GMT -5
Elder Knight counts as a Wizard. Whenever Elder Knight uses an Action place a Time Token on him and Fully Engage him. If there’s a Time Token on Elder Knight during your Time Phase remove it and Elder Knight skips his Disengage Phase. If Elder Knight were to gain Fervor (because, for example, Lord Zycon was your Character and you were maintaining a Guild), would he therefore place two Time tokens on himself whenever he used an action? And then remove them both during his time phase? By itself, I don't see this having any effect on actual game play, but it could in combination with other cards. For example, if another Player were playing Lord Sardaine, the Time Mage character, he would have to remove both Time tokens if for some reason (such as to be available to attack a third player in a multiplayer game) he wanted the Knight to Disengage as normal during Disengage phase. Also, if he has more than one Time token for some other reason (possibly due to having somehow Disengaged or because Lord Sardaine put one on him) would he remove all of them or just one. That is should the text be interpreted as reading "If there's any Time Tokens on Elder Knight during your Time Phase, remove all of them and Elder Knight skips his Disengage Phase" or "If there's any Time Tokens on Elder Knight during your Time Phase, remove one and Elder Knight skips his Disengage Phase."
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Keith Katsikas
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Post by Keith Katsikas on Aug 5, 2006 10:45:02 GMT -5
No. Fervor doubles all Magical Abilities (Dark Magic, Light Magic, and so on) and all triggered (Man use an action to...) abilities printed in the text box.
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Post by cadrac on Aug 6, 2006 17:09:34 GMT -5
What about this portion of my query? Also, if he has more than one Time token for some other reason (possibly due to having somehow Disengaged or because Lord Sardaine put one on him) would he remove all of them or just one. That is should the text be interpreted as reading "If there's any Time Tokens on Elder Knight during your Time Phase, remove all of them and Elder Knight skips his Disengage Phase" or "If there's any Time Tokens on Elder Knight during your Time Phase, remove one and Elder Knight skips his Disengage Phase."
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Keith Katsikas
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This is about as normal as I feel these days...
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Post by Keith Katsikas on Aug 6, 2006 19:03:41 GMT -5
Sorry, I must admit I jumped the gun on answering this one. I must not have read the entire post. During your time phase only one time token ges removed from each card in play. So if something can keep putting more time tokens on an elder creature, it will stay in stasis.
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Deleted
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Post by Deleted on Aug 6, 2006 20:44:37 GMT -5
I think your first post covered it. The time tokens are triggered events. Fervor doubles Magical Abilities, and also quantitative Activated Abilities, right?
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Keith Katsikas
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Post by Keith Katsikas on Aug 6, 2006 21:44:58 GMT -5
I think your first post covered it. The time tokens are triggered events. Fervor doubles Magical Abilities, and also quantitative Activated Abilities, right? Is this different than (May uoe and action to...) abilities? I have to admit, you lost me with quantitative.
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Deleted
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Post by Deleted on Aug 6, 2006 22:28:26 GMT -5
Yes. An activated ability is one where a Creature or Character would use an action to do something (or an item/structure use an ability, but those don't apply here.)
So Fervor in my head affects Magical and Special Activated Abilities that have numbers to them (thus quantitative) in a way that doubles them.
So Knyles would have 6,6,4,8 in magic. A Peasent would add 2 of either building token.
Pyromancer has triggered abilities, so IMO even with Fervor he only deals 1 damage to a Living Target when used.
But these are easy...some other things with Fervor might be harder to read...
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Keith Katsikas
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This is about as normal as I feel these days...
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Post by Keith Katsikas on Aug 6, 2006 22:37:17 GMT -5
Oh, yes, you are correct. I have been explaining it wrong, stop it! I need sleep. If it was the way I said it would really get messed up. An Illusionist would then Fully Engage two creatures? Wow, I think not. lol. Thanks "Q". Now I need to make sure I didn't mess up the rulebook.
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Deleted
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Post by Deleted on Aug 6, 2006 22:54:42 GMT -5
Yes...exactly what I was afraid of. I didn't think or want Illusionist to work that way either. To me, Fully Engaging Target Creature is not a Special Ability that can be doubled in such a linear way, which this idea of linear thinking is the way I would interpret Fervor.
To me, Fervor doubles Special Abilities that involve the words add, remove, deal...all these words are followed by a number.
Jared Firemonger with Fervor...
Deals 2 damage to Living Target or 10 to a Structure or destroys a Parchment in play. (Not two)
A Creature with the Archer mechanic and Fervor can...
-add or remove 2 archery tokens at a time per one action. The tokens still deal 1 damage (since the tokens don't have Fervor), and each action still only targets 1 thing.
That's how I read it. Hope we all agree...
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