Keith Katsikas
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Post by Keith Katsikas on Nov 4, 2006 0:27:12 GMT -5
068 Temporal Warp Structure Terrain (x) (Whenever a Terrian card enters play you must place a creature you control on it or it is discarded. The Terrian Integrity is equal to the combined health of all Creatures and Maintained Structures on it. Creatures and Terrian are considered within Line of Sight, and non-Terrian Structures may be played directly onto terrian.) Reaction Speed on all creatures with Temporal Magic not on this terrain is reduced by half rounded down. All Creatures with Temporal Magic on this terrain cannot use special abilities and lose all Temporal magic. (T=0, H=0) 0 Adam Pilkington UC
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Post by cadrac on Dec 7, 2006 18:30:18 GMT -5
All Creatures with Temporal Magic on this terrain cannot use special abilities and lose all Temporal magic. Doesn't this create a game state infinite loop? As soon as they "... lose all Temporal magic." they are no longer a "Creature with Temporal Magic" so are no longer effected by this, regaining their Temporal Magic, and thus being effected, losing their Temporal Magic, ad infinitum.
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Post by redshirt on Dec 12, 2006 16:50:49 GMT -5
To solve the problem it should be "lose and cannot regain temporal magic."
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Keith Katsikas
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Post by Keith Katsikas on Dec 12, 2006 22:00:43 GMT -5
This is pretty straight forward. I don't think we need to even add the tagline red mentioned. There is no way for things too continuously loop. All Creatures with Temporal Magic on this terrain cannot use special abilities and lose all Temporal magic. period. How would they now gain Temporal Magic, they have none. The card states this clearly. If we wanted to nit-pick here, we could say, Temproal Magic values on creatures on this terrain are reduced to zero. This is admittedly what the card aught to have stated, however, is it truly necessary? I mean, how can the creture regain Temporal Magic once it has been taken away?
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Deleted
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Post by Deleted on Dec 12, 2006 23:00:34 GMT -5
I think Cadrac's point is that this is a continuous ability that affects creatures with Temporal Magic, and what's funny is that the card takes away their Temporal Magic, converting them into creatures that wouldn't be affected by this Terrain to begin with. It matters b/c this card also inhibits their use of Special Abilities. Either way, it seems that no creature shouldn't be able to use their Special Ablities since it only denies creatures on the Terrain with Temporal Magic which the Terrain itself also removes. Notwithstanding, once this ability removes the Temporal Magic from the creatures, it ceases to affect them, reinstating their Temporal Magic, only to retrigger the Terrain. Oh no, I've gone cross eyed.
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spiller
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Post by spiller on Dec 13, 2006 11:16:52 GMT -5
This card is just a migraine waiting to happen. I concur with Cadrac and Q and that putting a creature with temporal magic on it causes it to constantly loop. Redshirt's suggestion seems to be a decent one. Am I the only one that have a million questions about Terrains? It seems like they may need an entire section in the official rules on how they work. When a creature attacks, does it leave the terrain? Can a creature leave a terrain once on it? If so, how does that take place. How can a creature move onto a terrain if it is not on it? That is just my first thoughts on terrains...oh how they make my head hurt!
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Keith Katsikas
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Post by Keith Katsikas on Dec 13, 2006 18:38:48 GMT -5
Terrains work EXACTLY like buildings, only instead of the creature leaving play when it enters, it instead remains in play. Everything else is the same. A creature on a terrain can be involved in a combat event just as any other creature could be.
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Deleted
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Post by Deleted on Dec 14, 2006 1:49:49 GMT -5
A creature in a building can't be involved in a Combat Event, so I'm a little confused. Does this mean that a creature on a Terrain can be involved quite as normal as if it were not on the Terrain?
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Keith Katsikas
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Post by Keith Katsikas on Dec 14, 2006 10:24:54 GMT -5
You're right, a creature in a building cannot take part in an event of any type because it is not in play. So because creatures on a terrain are still in play they can take part in events as if they were not even on a terrain.
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spiller
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Post by spiller on Dec 14, 2006 11:37:30 GMT -5
How creatures on terrain are involved in combat is not defined at all. If a creature on a terrain attacks, do they leave the terrain to attack? Same applies to defending/blocking. Can characters move onto a terrain? While it would not effect the integrity of the terrain, can they gain benefits from being on it? While it may SEEM like terrains are easily defined, I would disagree. It doesn't seem like I am alone in my concern of the lack of definitions and rulings to apply to these unique structure. I would have preferred them not to be structures since it doesn't appear that they have much in common with current structures (other than using an action to move on or off from them).
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Post by redshirt on Dec 14, 2006 13:09:30 GMT -5
My working understanding is that
a) creatures do not have to leave a terrain to attack, block or defend; for the purposes of combat, they are treated just as if they were not on a structure. I'm guessing the reason why a creature in a building can't be in a combat event is not purely because it's in a building but because it's out of play.
b) Characters cannot be placed on a terrain (unless the terrain card explicitly states they can) just as they cannot be placed in a building.
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Post by redshirt on Dec 14, 2006 13:42:46 GMT -5
Another question about terrains in general.
Let's say Q has a terrain with a single creature on it. I want to play Cranial Leech and Leech that creature. Does the Zombie token that Q gets come into play on the terrain?
I'm assuming that it doesn't, in which case he would lose the terrain.
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Keith Katsikas
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Post by Keith Katsikas on Dec 14, 2006 20:21:02 GMT -5
Actually, once a terrain is in play you may hire or play creatures, even creature tokens, directlu onto a terrain. So I would say yes, the creature token would enter on the terrain, if the conreolling player desires it to.
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Post by redshirt on Dec 14, 2006 22:35:48 GMT -5
But since I am controlling the effect that gives him the Zombie token, am I not the one who controls where it goes?
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Post by Deleted on Dec 15, 2006 6:02:13 GMT -5
I think your point is valid Red, good enough that I think it deserves more specification in the rulebook. It's a good thing really. Keith, I would recommend an added criteria in the Area section where you describe where things go when they are coming into play. I think you could go one of two ways, 1) you have the controller of the creature to be, in this case the Zombie token, choose in what area he would like his creature to enter, whether it be generally in play, behind a wall, or on a Terrain (all of these choices being areas in play), or 2) you could have it so that all things that are coming into play by other means besides hiring or playing from hand to automatically designate to the general in play Area, not on Terrains or behind Walls or anywhere.
Either way, this can be done there in the rulebook, and no errata is required or anything.
My question is, in Red's example, where I had a single creature on a Terrain and nothing else, and it gets a Cranial Leech. Even if that Zombie Token would go back onto that Terrain, would that Terrain get destroyed by having a momentary 0 integrity b/t the creatures, or would it stay maintained?
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