Keith Katsikas
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This is about as normal as I feel these days...
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Post by Keith Katsikas on Nov 4, 2006 0:29:15 GMT -5
073 Red Beard Union Structure Terrain (x) (Whenever a Terrain card enters play you must place a creature you control on it or it is discarded. The Terrain's Integrity is equal to the combined health of all Creatures and Maintained Structures on it. Creatures on Terrain are considered within Line of Sight and non-Terrain Structures may be played directly onto Terrain.) Dwarves on Red Beard Union have True Loyalty and cannot leave the Terrain. During your Draw Phase (instead of drawing as normal) for every five Dwarves on the Terrain, put the top card of your Resource Pile into your Discard Pile, then Draw a Card. So long as there are at least 10 dwarves on Red Beard Union during your loyalty phase you may Recruit a Dwarf from your Discard Pile at teh beginning of your main phase without using an Action and put that Dwarf directly into play under your control. (T=0, H=0) 4 Rafal Hrynkiewicz C
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Post by cadrac on Dec 7, 2006 17:55:57 GMT -5
What happens if another card effect attempts to transfer control of a Dwarf on the Terrain, such as Trade Agreement or Helm of Madness having given it Wandering? Which card's Ability wins? That is, is Control Transfered or is the Dwarf prevented from leaving the Terrain? (Or does control transfer but the Dwarf remains on the Terrain, just with a new controller?)
Also, if a Trade Agreement is used on a Creature on a Terrain, does the Creature given in exchange go on the Terrain or is Trade Agreement a method to destroy a Terrain that has only one Creature on it?
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Deleted
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Post by Deleted on Dec 11, 2006 4:38:22 GMT -5
The problem here again is language. All text actions should be written in the vocabulary provided for in the rulebook, and in such a case where a new word is required to translate a command into actual gameplay, then that word must be defined in the rulebook. English as a language isn't quite the same as Game Rule language.
That being said, the word "leaves" from the first line has absolutely no value, so I don't know how to interpret what that is supposed to mean. (This is similar to how the word "trade" was before the last rulebook revision...we all just assumed we knew what that meant.)
I assume that it can be removed by different means. I gather that the line is supposed to imply that the Creatures cannot use Actions to change Areas from the Terrain.
On a different note, does this card actually kill me if I don't have 5 Dwarves on it by prohibiting me from Drawing a card for my turn? Seems like it...
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Post by redshirt on Dec 12, 2006 16:48:27 GMT -5
Q, I'm not certain of this card's effect. But as I read it:
If you have 0-4 dwarves, you do not get to draw a card as normal and you don't get to mill for one and draw a card.
If you have 5-9 dwarves on the terrain, you mill for one and draw a card.
If you have 10-14 dwarves on the terrain, you mill for two and draw two cards. (Or is it mill for one, draw, mill for one, draw? I think it's the first but can't say I'm absolutely sure.) You also have the ability to recruit a dwarf from your discard pile into play at Speed 4 at the beginning of your main phase.
If you have 15-19 dwarves on the terrain, you mill for three and draw three cards and have the dwarf recruitment ability described above.
Does this mean that if a player put, say, a School of General Magic on Red Beard Union that he couldn't send dwarves from Red Beard Union into the School?
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Keith Katsikas
Administrator
This is about as normal as I feel these days...
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Post by Keith Katsikas on Dec 12, 2006 22:04:32 GMT -5
You are correct red with your ruling on this card (It is handled the first way mentioned), however, you can put creatures into a school, only they leave play, possibly hurting your number of dwarves in play for drawing.
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Deleted
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Post by Deleted on Dec 12, 2006 22:50:57 GMT -5
So they can leave play from the Red Beard Union? I thought Dwarves couldn't leave the Union?
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Keith Katsikas
Administrator
This is about as normal as I feel these days...
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Post by Keith Katsikas on Dec 13, 2006 0:26:47 GMT -5
Oh shoot... I forgot about that. Sorry, I didn't read over the card text before posting. You absolutely right. The way things are worded dwarves would not be able to enter buildings while being on Red Beard Union.
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spiller
MEGA Judge
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Post by spiller on Dec 13, 2006 11:28:39 GMT -5
Is it just me or the fact that terrain rhymes with migraine funny? This card just makes my head hurt figuring it out. Then I figure out it would never ever ever see play since it prevents you from drawing.
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