Keith Katsikas
Administrator
This is about as normal as I feel these days...
Posts: 1,623
|
Vorex
Sept 27, 2006 17:24:19 GMT -5
Post by Keith Katsikas on Sept 27, 2006 17:24:19 GMT -5
No they do not, I just didn'r add them because it could be argued that they are magical or whatever. Sorry, they do not count as Wizards.
|
|
tirus
MEGA Judge
R&D Director
Stay calm... Focus... Concentrate... See everything!!
Posts: 567
|
Vorex
Sept 28, 2006 0:00:11 GMT -5
Post by tirus on Sept 28, 2006 0:00:11 GMT -5
No they do not, I just didn'r add them because it could be argued that they are magical or whatever. Sorry, they do not count as Wizards. Relax, I was yanking your chain.
|
|
tirus
MEGA Judge
R&D Director
Stay calm... Focus... Concentrate... See everything!!
Posts: 567
|
Vorex
Sept 29, 2006 20:31:55 GMT -5
Post by tirus on Sept 29, 2006 20:31:55 GMT -5
I have a suggestion.
Also move vorex into the "Restriction" List.
|
|
Deleted
Deleted Member
Posts: 0
|
Vorex
Sept 30, 2006 5:28:44 GMT -5
Post by Deleted on Sept 30, 2006 5:28:44 GMT -5
Whoa, whoa...did someone tell me correctly earlier that Vorex doesn't count as a Wizard anymore? I thought that was a typo. That seems kind of silly to me. I don't think (on the record) that this errata went the right way. IMO of course... , but seriously. Where's Blaine!? He'll be more ticked than me. I feel alienated as a loyal ME player...the tears...the sorrow...cough, cough...oh, no, I think I just spit up some blood...help...me...please...take...it...back...
|
|
LiNK4g
MEGA Judge
Hechicero Del Caos
Posts: 271
|
Vorex
Sept 30, 2006 6:10:23 GMT -5
Post by LiNK4g on Sept 30, 2006 6:10:23 GMT -5
it's okay Q.... it's.. gonna be.... O...K...
|
|
Keith Katsikas
Administrator
This is about as normal as I feel these days...
Posts: 1,623
|
Vorex
Sept 30, 2006 18:55:57 GMT -5
Post by Keith Katsikas on Sept 30, 2006 18:55:57 GMT -5
This was the best way to fix this card. It is a rare now and can no longer be recruited except with a maintained fortress. It slows down the power quite abit without taking it away completely.
|
|
Deleted
Deleted Member
Posts: 0
|
Vorex
Sept 30, 2006 20:03:58 GMT -5
Post by Deleted on Sept 30, 2006 20:03:58 GMT -5
Perhaps, but I doubt it. It doesn't address the power level at all, so the majority of all decks should still run 2 Vorex, which would hurt deck diversity. There hardly are decks that couldn't benefit from Vorex since it helps speed up the game so much, and that being said, decks that don't wanna run Vorex still have to be afraid of the cards that a potential Vorex could break. I just have never liked cards that seem to belong in the majority of all decks, and if you look at Gencon, Vorex was one of them too. Having it restricted only affects the probablitity of finding one, but then you'll have people saying, "oh how lucky, you drew Vorex". Cards don't have to be broken to be good, so I don't see why Vorex is so protected from being changed. You still have to watch out in R&D for what types of cards are printed b/c of the existence of Vorex, and in hand with that there are cards that you could never print now, like a "knight" recruiter (which i was hoping for one day.) sigh...
Of course, all this is IMO. But from someone who's been getting down and dirty with ME constructed lately, I gotta tell you that in 5 decks that I have that are all different but yet competitive or potentially competitive decks, 4 of them ran 2-3 Vorex. This errata changes nothing, so you wonder why bother in the first place. The only deck I had that didn't run Vorex was Sutraps, although I have seen decks like those with Vorex in. idk...perhaps I should have saved these comments for elsewhere, but I'm sticking to 'em...
|
|
Keith Katsikas
Administrator
This is about as normal as I feel these days...
Posts: 1,623
|
Vorex
Oct 1, 2006 22:30:02 GMT -5
Post by Keith Katsikas on Oct 1, 2006 22:30:02 GMT -5
Being unable to recruit them makes them far less reliable and dependable. Now having them is more a matter of chance than stratogy. This makes them far less useable in many ways. Will they still be used, I am sure, but by everyone, I doubt it. A card that is incredibly powerful that you can only get randomly only on occasion is not a very good card.
|
|
|
Vorex
Oct 2, 2006 11:04:58 GMT -5
Post by Rated R ME Star on Oct 2, 2006 11:04:58 GMT -5
That's his point Keith, or at least it should be. This game's strenth in my eyes is the strategic parts, and the lesser parts of the random chance of things, which already exist in terms of loyalty rolls. Why make Vorex or drawing it a matter of chance? The implications of that logic take this game away from makes it so good.
Well I see the logic of what this change wanted to do but i still think that the errata doesn't get the job done and just changes things in an undesirable way. meaning, its weird like this and yet still doesnt solve the problem. Weve been playing this way for a week now and this errata hasnt solved the problem of vorex, and every deck would still play it.
|
|
Keith Katsikas
Administrator
This is about as normal as I feel these days...
Posts: 1,623
|
Vorex
Oct 2, 2006 19:10:18 GMT -5
Post by Keith Katsikas on Oct 2, 2006 19:10:18 GMT -5
So let's open this back up for a while. Give me some solid ideas of how to fix this card. We are starting up a HUGE marketing campaign in the coming weeks and I want to get whatever problems there still are fixed up before we start getting more new players involved.
|
|
|
Vorex
Oct 2, 2006 20:19:24 GMT -5
Post by plmrelm on Oct 2, 2006 20:19:24 GMT -5
There is really nothing else to do with the card, unless you want to destroy any value it currently has...
|
|
WildfireCEO
Moderator
President
Wildfire Entertainment Inc...We care about our clients, and making their products move.
Posts: 621
|
Vorex
Oct 2, 2006 21:40:35 GMT -5
Post by WildfireCEO on Oct 2, 2006 21:40:35 GMT -5
vorex works if it's a UR
|
|
spiller
MEGA Judge
Vice-President
Posts: 467
|
Vorex
Oct 3, 2006 11:13:27 GMT -5
Post by spiller on Oct 3, 2006 11:13:27 GMT -5
Make it so he doesn't come into play disengaged. Keep him a common. With the 18 loyalty, it makes him a dangerous card to play. It will still make it a useful cards in some decks (Grimus), promote the use of cards that raise loyalty, and still make him playable with a major risk factor when playing him. I do like the fact he was removed as a wizard making him harder to recruit.
|
|
WildfireCEO
Moderator
President
Wildfire Entertainment Inc...We care about our clients, and making their products move.
Posts: 621
|
Vorex
Oct 3, 2006 12:24:49 GMT -5
Post by WildfireCEO on Oct 3, 2006 12:24:49 GMT -5
I have to disagree vorex should retain his awesome effect of coming ito play disengaged only make him a UR. He is a super card he should just be rare not dumbed down. We can have fun toys we just need to limit them not make them into weaker cards. If I have one vorex unless I have trained cards their coming to me by the way this discussion should go elsewhere.
|
|
Deleted
Deleted Member
Posts: 0
|
Vorex
Oct 4, 2006 3:43:57 GMT -5
Post by Deleted on Oct 4, 2006 3:43:57 GMT -5
Well I disagree with that and I'm more down with Spiller and Rated. Vorex's awesome ability is too awesome, it makes other ok cards too good like wandering clerics and unicorns, makes illusionists even more sick. It is too ubitiquous of a catalyst. I think that the true flavor of this game comes from unlocking power from intricate comboes or work, not inbred rawness like Vorex. The fact is that if Vorex would go back to its original form, wizard included, but just take away the ability to come into play disengaged, he would still be a very good creature that would a)promote grimus decks, which will give us a more healthy metagame with another character along with LPR and Sutraps post DU and b)like Spiller said, promote leadership raisers.
Remember, the metagame right now is way too fast. Vorex is part of the reason why. Slowing the game down does so many things for the game, not the least of which is structure decks. That my take on all this. I could go on but I feel I've gone a lot already...
|
|