Keith Katsikas
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Post by Keith Katsikas on Nov 3, 2006 23:58:07 GMT -5
009 Cerberus Beast (x) 3 3 3 FALSE LOYALTY Cerberus cannot be Recruited & enters Play with 1 Time Token. When Cerberus uses an action place a Time Token on it. Cerberus cannot be Disengage so long as there is a Time Token on it. 0 0 0 0 0 Jason Engle UR
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Deleted
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Post by Deleted on Jan 3, 2007 9:18:00 GMT -5
Just to be sure, is the Slavemaster mechanic a recruitment mechanic, thus disabling Cerberus as being a valid find for a creature with that mechanic?
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Keith Katsikas
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Post by Keith Katsikas on Jan 3, 2007 10:37:04 GMT -5
I don't think Slavemaster is defined anywhere as being a Recruit mechanic, so I would have to argue that the answer is no, and that it could be enslaved. If this is bad, then we can change it easily enough by defining Slavemaster as a Rectuit mechanic in the rules.
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Deleted
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Post by Deleted on Jan 3, 2007 11:09:48 GMT -5
The only reason this is even a concern is because he says he cannot be recruited, which begs the question, what could have Recruited him from the beginning? There is no creature with the Recruit mechanic that could find him, so this means to me that it then applies to anything in the game that has game text which allows any Creature to be recruited. 2 things come to mind...
1. Fortress-once maintained, it has the ability to recruit any creature by using a Character Action. I assume for this card, Cerberus cannot be found this way.
2. Slavemaster.
A Character/Creature with the Slavemaster mechanic may use an Action to Recruit a Creature from their controller’s Resource Pile and put that Creature directly into play as a Slave under their controller’s control.
A Character/Creature with the Slavemaster mechanic cannot Recruit Creatures with the Slavemaster mechanic.
If a Character/Creature with the Slavemaster mechanic leaves Play for any reason, all Slaves that Character/Creature recruited Flee. (creatures that Flee are returned to their owner's hand.)
Ok, that is verbatim from the rulebook: I thought it would be useful.
Let me explain this a different way. (I was perhaps unclear before since the term "recruitment mechanic" is confusing or even misleading. Cards either have "Recruit" the mechanic, or have text allowing them to recruit something, which the rulebook also provides for in the verbiage in the very defintion of the word recruit.) Slavemaster is obviously a mechanic that recruits creatures and makes them a slave. In this case where Cerberus defines itself as un-recruitable, would he then be not be able to be searched by Slavemaster?
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Keith Katsikas
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Post by Keith Katsikas on Jan 3, 2007 21:51:49 GMT -5
I admittedly (and stupidly) did not check the rulebook when I posted my last comment. After reading it now, however, I certainly believe Cerberus CANNOT be recruited by a creature with Slavemaster.
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Deleted
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Post by Deleted on Jan 4, 2007 0:31:04 GMT -5
Gravy...good to know. It came up in some pseudo Windy playtesting while we were brainstorming deck ideas. Thank you Sithmaster!
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Post by JChadbourne on Jan 20, 2007 13:34:27 GMT -5
a question refferencign the time token that it comes into play with.
the creature with a time token on it does not disengage like normal? Is that correct?
If so then that brings more questions to more of the cards in dark union.
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Thrall King
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Post by Thrall King on Jan 20, 2007 14:15:14 GMT -5
I do not know if you are making a general statement on time tokens or one on Cerberus, but let me try to explain.
A time token does different things on different creatures, as long as they have an ability tha is affected by them. If a creature does not, then a time token does nothing.
Ex. Cerberus will not disengage as normal if he has a token since that is his ability.
Ex. A creature with GROWTH gains abilities when it loses all of its time tokens because that is its ability.
etc.
A creature with a time token will disengage as normal unless it is other wise stated on that card or another card that is affecting it.
I personally love decks and cards that have to do with time tokens. One of the decks I ran in the past and might bring back involves Frost Sorceress, Time Manipulator, Terminal Illness and Oracle of Madness. Look them up and see the evil!
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Keith Katsikas
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Post by Keith Katsikas on Jan 20, 2007 16:05:14 GMT -5
I must clearify even more. A time token does one thing, and one thing ONLY... I gets removed at the begining of your time phase. Any effect this may have MUST be explained on the card from which the Time Token is being removed or there is NO effect at all.
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Post by JChadbourne on Jan 20, 2007 20:15:05 GMT -5
You made mention of "Growth", you can still use the card for what its worth while growing, just not the bonus' it gets when fully grown.
Probly wrong place to ask, sorry
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Keith Katsikas
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Post by Keith Katsikas on Jan 21, 2007 14:17:40 GMT -5
Yes, jc, this is the wrong place for that question but I will answer. Yes you can still use a creature that has growth, but has not fully grown, so to speak, but as you said, it will not have the added abilities gained after the growth is complete. Please note, some creature don't have actions until their growth is complete, so they would be limited to only blocking.
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Deleted
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Post by Deleted on Jan 22, 2007 11:19:36 GMT -5
Probly wrong place to ask, sorry Never sweat this stuff, jc. The most wrong question you may have is the one you don't ask. Don't let anyone tell you different.
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WildfireCEO
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Post by WildfireCEO on Jan 22, 2007 13:05:50 GMT -5
JC are you in the mega team?
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Post by JChadbourne on Jan 23, 2007 9:08:54 GMT -5
I think that I was at one time but I dont remember my pw or anythign like that. I was there when it was the old forum.
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Post by JChadbourne on Feb 14, 2007 15:54:36 GMT -5
ok, after lookin at this card I am not sure why it is an ultra rare. Is it UR because it has 3 actions and 3 strength? That would be good but the idea of adding time tokens does not do a whole lot for it. Maybe since it does not fully engage untill it uses all 3 actions. Just does not seam to warrent UR rarity. What do others think, if differ please give some examples, thanks
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